
Sunday, December 7, 2008
eeBoo I Never Forget a Face Memory Game

Tuesday, December 2, 2008
List of Kids Toy Brands
Children have, probably since the beginning of human kind, always needed something to entertain themselves with. There are accounts as far back as The Bible of children playing with various forms of toys. Realizing the need for children to be entertained, many companies and brands of toys have popped into the market, particularly during the 19th and 20th centuries. The toys they produce can be placed in a large list of different categories.
Here is a partial list of toy brands and/or companies:
Action figures
* Action Man
* Bendos
* Dukes of Hazzard
* G.I. Joe
* Green Soldiers
* Kung Fu
* Masters of the Universe
* Power Rangers
* Rambo
* RoboCop
* Rocky
* Star Trek
* Star Wars
* Starting Lineups
* Teenage Mutant Ninja Turtles
Board games
Major Board Game brands
* Parker Brothers
* Ravensburger
* Intellect Games
* Milton Bradley Company
Popular Games
* Candy Land
* The game of Life/Life
* Monopoly (game)/Monopoly
* Risk (game)/Risk
* Sorry! (game)/Sorry!
* Scrabble
* Operation
* Trouble (board game)/Trouble
Die-Cast toys
* Corgi (toys)/Corgi
* Dee Toys
* Dinky Toy
* Dyna-Flytes
* Hot Wheels
* Maisto
* Majorette
* Matchbox
* Muki
* Tonka
* Lone Star
* Racing Champions
Dolls
* Barbie
* Blythe
* Bratz
* Lizzie McGuire
* Mary-Kate and Ashley
* My Little Pony
* Razanne
* Sabrina the teenage witch
* Sailor Moon
* Sindy
* Strawberry Shortcake
* Cabbage Patch Kids
* Raggedy Ann
* Mr. Potato Head
Educational
* Bob the Builder
* Crayola
* Fisher-Price
* Fuzzy felt
* LeapFrog
General brands/toy companies
* Kid Galaxy
* Louis Marx and Company
* MacFarlane
* Mattel
* Hasbro
* Wham-O
Model toys
* Airfix
* Erector Set
* Hasegawa
* LEGO
* Lincoln Logs
* Lionel Trains
* Meccano
* Mega Bloks
* K'NEX
* Nostalgair
* Playmobil
* Revell
* Schabak
* Tinkertoy
* Tyco Toys
* Wooster
Sports toys
* Koosh ball
* Nerf
* Schwinn
Video games
* Atari
* Nintendo
* PlayStation
* Sega
* Xbox/Microsoft Xbox
Tuesday, November 25, 2008
Best 25 Toys of 25 Years

It’s the magic that’s the key. All toys worth their salt have it. They strike flint in the child’s mind; they ignite imagination, stimulate creativity, elicit striving, and provoke the desire to make order. They whet and saturate appetites. They push, pull, and comfort. They help a child build a sense of self, a sense of ability to accomplish.
Good toys are not instant gratification. They have staying power; they engage. They help build attention spans, not fragment them. Good toys do not glamorize or reflect the destructive aspects of society. A good toy does not offer answers; it stimulates questions and presents problems for solving- all in good humor.” - Parents’ Choice Founder, Diana Huss Green
Gymini 3-D Activity
Ages: Infant - 10 months
Skwish Classic
Ages: 3 months & Up
Manhattan Toy,
Little ones are fascinated with the brightly colored nontoxic beads that slide easily back and forth as the child moves them. In addition, shiny bells provide a pleasant sound in response to baby's touch. Suitably named, this toy "skwishes flat and bounces back."
A springy, three-dimensional wire and bead maze sends one to ten multicolored wooden beads careening around the continuous length of blue wire, which has been bent in such a complex shape that it seems soft, not rigid.
Hugg-a-Planet: Earth
Ages: 9 months & Up
Hugg-a-Planet,
Hugg-a-Planet is a colorful stuffed globe covered in a soft but sturdy fabric that is patterned with a map of the earth. Children can play with it like a ball, study it like a map, and hug it like a friend. Its message - love our earth - was an early one in the spate of ecological toys.
Welcome, Toddler, to a world of exploration, discovery and learning. Each side of the 14-inch velour cube presents a different combination of color, shape, music and related activities. For example, when the circle faces up, the music is "Ring Around the Rosy," and a round button opens the round flap, under which is a round pocket containing a ball on a string. Every baby instinctively tugs at the ball, and when (s)he lets go, the string slowly retreats with a clicking sound, pulling the ball back down again. Each time the baby turns the cube to a different side (exercising big arm, leg, and back muscles), there's a new shape with related song, flap closure, and toy or activity inside (for developing the small hand and finger muscles).
Cozy Coupe
Ages: 18 months - 5 yrs.
The Little Tikes Company,
The Original Rollercoaster
Ages: 2 - 5 yrs.
Anatex Enterprises, Inc.,
With its multicolored swoops and dips, this toy inspires the same finger-fiddling that an abacus invites. Each length of colored metal is bent into a different pattern and each is threaded with variously shaped bright beads. Children slide the beads along each wire, following its twists and turns, dips and rises, from end to end. The toy provides absorbing fun at the same time it challenges a child perceptually, physically, and mentally.
Imagibricks Giant Building Blocks 40-Piece Set
Ages: 2 - 6 yrs.
Imagiplay, Inc.,
Constructive play begins with the kind of large corrugated cardboard blocks beloved by generations of children. They are light enough even for toddlers to carry and stack, big enough to show quick results, and strong enough to stand or sit on. Their proportional sizes, based on a 6"x6" square that is 3" high, also include half-squares and double squares; you can easily see how preschoolers will learn the concepts of addition, equality, and fractions even before they can understand numbers.
Groovy Girls- J Series 13"
Ages: 2 & Up
Manhattan Toy,
A bouquet of fun comes with one or all of these groovy girls. Jayna, Jordan, Janisse, Josi, Jada and Jacinda are washable lovable 13" dolls with belly buttons and ears that stick out. The clothes fashion the namesake with textures, colors, patterns and shoes that can't get lost. Great value both for the dollar and the play.
Big Dump Truck; Big Loader
Ages: 3 & Up
The Little Tikes Company,
These two sturdy yellow and black plastic vehicles may take care of a child's sandbox landscaping needs for years to come. About knee-high to a preschooler, the equipment is virtually indestructible, even by the elements. Both feature cabs that turn easily and move on large air-filled treaded tires. The lifting and hauling mechanics are just sophisticated enough to set scientifically inclined minds to wondering.
Chimalong
Ages: 3 & Up
Woodstock Percussion, Inc.,
Doorway Puppet Theater
Ages: 3 & Up
HearthSong,
Every doorway becomes a stage for the imagination with this magnificent fabric puppet theater that hangs from its own adjustable rod and fits securely into any doorway. Commendable details include a clear plastic pocket in front to hold a poster announcing the show, storage pockets in back for easy access to puppets and props, and a fold-out ledge to serve as stage.
Storybook Village
Ages: 3 & Up
T.C. Timber,
You've heard of coffee-table books? This is a coffee-table toy, so beautiful that you won't mind if your children leave it there. The houses are chunky wood blocks with cutouts that can be oriented to represent doors, windows, or balconies. Line them up or stack them, and top them off with curved, peaked, angled, or gabled roofs. Add the trees, people, benches, fences, dogs, horses and cart, and you have 105 satiny-smooth red, green, blue, and natural color wood pieces with which to construct a fantasy world.
Groovie Blocks
Ages: 4 - 8 yrs.
Uncle Goose Toys,
Can You Dig it Sand Tools
Ages: 4 - 12 yrs.
Days At the Beach,
Blocks & Marbles Standard Set
Ages: 5 & Up
Tedco, Inc.,
Quarto Classic Board Game
Ages: 5 & Up
Gigamic,
Quarto's wooden pieces are about the size of little wooden saltcellars, and the board is another solid, handsome piece of wood. This is a game of similarity. The factors are tall/short, rounded/square, solid/hollow, light/dark, with each piece containing some combination of those features. Players try to create a line in which the pieces express "family resemblance" in terms of one of those variables. But change-o!, at each turn the player gets to choose the next piece for his opponent to play - with diabolical helpfulness. Its initial simplicity makes it appealing for younger kids to tackle, but the complexities are enticing for older kids.
Neocolor II Painting Crayons
Ages: 6 & Up
Caran d'ache of Switzerland Ind.,
In this game of logic, perception, concentration and speed, players must form three-card sets from an array of cards showing figures that differ in shape, quantity, color, and shading. To try it out, play a sample game at http://www.setgame.com.
Pictionary Junior
Ages: 7 - 11 yrs.
Hasbro Games/Milton Bradley,
Clues to 480 possible words are given in pictures, and response time is limited, in this "charades on paper" game, which includes two wipe-off drawing boards, nontoxic crayons, and 120 cards.
GeoSafari
Ages: 8 & Up
Educational Insights, Inc.,
A shiver of electronic lights selects a question on your chosen subject. You type in an answer and get a musical pat on the back if you're right. (You get a groaning computer if you're wrong.) Try again. The card for your subject (countries, capitals, the solar system, physical and political maps, bird and animals, world landmarks) remains on GeoSafari's slender console. Fascinating as it all is, the learning still comes through trial, error, thinking, thinking, and repetition. Response time will shorten as you go through the questions again. More and more quickly. But unknowns remain and noodge you to try and find the answers. A sleek, motivating teaching machine, GS electronically delivers lessons about our world and beyond. Reluctant and ravenous scholars - privileged and underprivileged - will stand in line for a chance at it.
Rubik's Cube
Ages: 8 & Up
Hasbro, Inc.,
Winning Moves Games,
Rush Hour
Ages: 8 & Up
ThinkFun Inc.,
Players must time their moves in the right sequence to extricate the red car from a traffic jam. Please see Rush Hour Jr. for a description of the game for younger players.
The A-Maze-Ing Labyrinth
Ages: 8 & Up
Ravensburger,
Players must wend their way through the labyrinth to retrieve treasures assigned at the start of the game. But before each turn, a player shifts part of the maze, opening up some passageways and closing off others. A unique game, it's absolutely intriguing.
Sunday, November 23, 2008
Parents' Choice Award Winners - Games
Parents' Choice Award Winners
Category: Games
I Spy Memory Game 15th Anniversary Silver Tin Edition - Ages: 4 & Up
Pirates Undercover - Ages: 5 & Up
Square Up - Ages: 6 & Up
Marrakech - Ages: 8 - 14 yrs.
Pengoloo - Ages: 4 & Up
Double Shutter Junior, Shut The Super Box! - Ages: 6 & Up
FUNDOMINO - Ages: 6 & Up
Hyper Jump - Ages: 6 & Up
Pocket Fundomino - Ages: 6 & Up
Flibbix - Ages: 7 & Up
Double Shutter, Shut The Super Box - Ages: 8 & Up
On the Dot - Ages: 10 & Up
Animal Scramble - Ages: 3 - 5 yrs.
Rondo Vario - Ages: 3 & Up
Cranium Family Edition - Ages: 8 & Up
Jishaku - Ages: 8 - 99 yrs.
Link 26 -Ages: 10 & Up
Ruin Ages: 10 & Up
Guess What I Am! - Ages: 3 & Up
Bamboo Kombino - Ages: 4 & Up
Little Thunder Witch - Ages: 5 & Up
Buzzword Junior - Ages: 7 & Up
Rock! - Ages: 7 & Up
Tiki Topple - Ages: 10 & Up
Perfect Sense - Ages: 12 & Up
Go Nuts! - Ages: 8 & Up
Monday, November 17, 2008
Learning toys - Reviewed and Tested

VTECH V. FLASH CD LEARNING SYSTEM
What it is: Video game system focused on learning. They call it "edutainment"--a claim that an educational curriculum is woven seamlessly into game-play, so that while kids are having fun finishing the race or saving the world, they're also learning. Also plays music CDs.
For ages: 6 and up
What's cool about it: Incorporates video game-style play with many different curriculums in each V. Disc. Each game focuses on a different discipline, such as math, spelling, or encyclopedia knowledge. The games include increasing levels of difficulty, so kids can progress as they learn.
What's not so cool: Most kids didn't play with it for very long.
What the kid testers said: "It's kind of boring and needs better graphics."Other comments: Requires additional remote for two-player action. Additional games sold separately.
LEAPFROG FLY THROUGH ALGEBRA

What it is: A learning accessory for the FLY pen system. Get step-by-step help solving your beginning algebra homework. Includes 50 pages each of plain and graph paper for solving problems.
For ages: 10 to 15
What's cool about it: When used with the FLY pen, it recognizes the math problems you are solving, and works like a math tutor.
What's not so cool: It didn't get much attention from the kids during the toy test. (CR adult testers said they thought the atmosphere wasn't correct for getting the most out of this toy.)
What the kid testers said: Kids liked that the toy knew what you were writing, and that it talked to you.
Other comments: Requires FLY pentop computer, sold separately. It will require additional paper after the included 100 pages are used up.
LEAPFROG LEAPSTER TV LEARNING SYSTEM

What it is: Game console and controller that connects to a TV to give a learning experience. The games feature popular characters and teach essential school skills to kids from preschool through fourth grade.
For ages: 4 to 10
What's cool about it: Controller has large buttons and is colorful. The controller also includes a stylus with a touchpad to help teach kids handwriting skills.
What's not so cool: Some kids found the controller difficult to use, and the stylus did not accurately recognize objects that kids clicked on.
What the kid testers said: The older kids found it to be too childish and the younger kids found it too hard to use.
Other comments: Additional games sold separately (cost $18 to $25). Includes one controller, but two-player games require another controller. See also the Leapster Learning Game System or Leapster L-MAX Hardware they got better reviews and are portable hand-helds.

video game for Nintendo DS and DS Lite game systems
What it is: A game cartridge that claims to train your brain. Contains math and reading challenges designed to improve how quickly you think. It also uses voice recognition for some of the games. However, according to Dr. Ryuta Kawashima, a neuroscientist from Japan who specializes in brain imaging, playing typical video/computer games does not engage a large portion of the brain.
For ages: Everyone
What's cool about it: A lot of kids didn't give it a chance, since playing "Super Mario Bros" had more action. Some of the older kids, ages 9 and up, found it exciting to think they were getting smarter by playing this video game.
What's not so cool: The cartridge can only be used with the Nintendo DS or DS Lite player sold separately.
What the kid testers said: Even though it was a low-interest toy, some kids really did like it. Said one tester, "It's so fun to learn how fast your brain goes."
Other comments: It also includes Sudoku, a numerical variation on a crossword puzzle.
Source: ConsumerReports.org - Everything you need to know before you buy.
Friday, November 14, 2008
Apple iPod nano don't have one yet?

Reduced Environmental Impact
Arsenic-free glass
Brominated flame retardant-free
Mercury-free
PVC-free
Highly recyclable aluminum enclosure
Tuesday, November 11, 2008
Wii would like to Play


The Depth of the Nintendo Game Catalog
Also, Wii utilizes Nintendo's newly-announced wireless feature, WiiConnect24. This worldwide feature allows players to receive content such as Wii Message Board messages sent from other Wii consoles, Miis, e-mails, updated channel and game content, and notification of software updates even while the console is on standby, keeping the fun going even when you are not online.
Monday, November 10, 2008
Holiday Toy List - Watch Videos of your Favorite Toys in Action

Thursday, November 6, 2008
Cloud b Sleep Sheep

Awards
- iParenting Award Winner
- Editor's Choice Good Housekeeping & Baby Talk
- National Parenting Center Seal of Approval
- As seen on CBS - The Early Show
This item can be found on BabyEarth.com
Skip Hop Playspot Playmat
